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March 29, 2013
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Fire animation studies by Pix3M Fire animation studies by Pix3M
Looked at a fire in slow motion, and applied what I saw to a symbolized fire.
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:iconzireael07:
Zireael07 Featured By Owner Jun 10, 2014  Hobbyist Writer
This is brilliant!
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:iconchuchuchuso:
chuchuchuso Featured By Owner Mar 25, 2014
I really like.
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:iconcmota123:
cmota123 Featured By Owner Mar 10, 2014
May I use this for a game I am making
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:iconarcaneraven:
ArcaneRaven Featured By Owner Jan 25, 2014  Student Digital Artist
whats the fps and number of frames? Looks good btw!
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:iconpix3m:
Pix3M Featured By Owner Jan 25, 2014   Digital Artist
Should be eight frames, and fps, and it should be running around 16-17 fps
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:iconromanorlove:
RomanOrLove Featured By Owner Jul 21, 2013  Student Digital Artist
I like it!)
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:iconminingfordegus:
MiningForDegus Featured By Owner Jul 8, 2013
o>o
MUST... watch -turns into rabid pixel fan-
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:iconfree-falling:
Free-Falling Featured By Owner Jun 28, 2013  Professional General Artist
I'm having trouble making flame particles for a game I'm working on. Do you have any tips and tricks you'd be willing to share? :3
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:iconpix3m:
Pix3M Featured By Owner Jun 28, 2013   Digital Artist
Most stuff that moves keep the same volume as it moves. For many fuel sources, fire doesn't work this way because it is not quite the same physical matter in a form of a gas, liquid, or solid. You can get a convincing fire by making it grow and shrink in waves.
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:iconfree-falling:
Free-Falling Featured By Owner Jun 29, 2013  Professional General Artist
Thanks so much! :3
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