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November 16, 2012
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G4 MLP Anatomy Notes - Nose by Pix3M G4 MLP Anatomy Notes - Nose by Pix3M
Update: Jan 2, 2013: Changed name of series for 'marketability' reasons and added a few more tidbits.
Dec 2 2012: Expanded on ponies resembling wolves, and went deeper into explaining the slant-face problem with FiM-style.
Nov 17 2012: clarified some points.

Was originally gonna write what I know so far about the entire head which includes the eyes, but it seems that would make this tutorial HUGE. I thought I would just cut this down to just talk about the nose which seems to me as one of the more defining characteristics to somebody's pony style.

If there are stupid errors, bad phrasing, or anything else which makes these notes less awesome, don't be afraid to point it out.

Also check out what I've written for
...the eyes: [link]
...the legs: [link]
...the ears, tail, and the core: [link]
...neoteny & acceleration: [link] (Parts of this one is practically nose part 2)

Source for ref pic of

Horse: [link]

Wolf: [link]

Wolf Skull: [link]

Horse skull: [link]
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:iconkopaleo:
KopaLeo Jul 28, 2013  Hobbyist Digital Artist
This is my solution to the problem of drawing the snout
It makes total sense 3D, but it's harder and less show-accurate, so I don't use it very often.
Reply
:iconpix3m:
Pix3M Jul 28, 2013  Professional Digital Artist
I think it's still a bit slanted, but you're totally right that it's hard. Some of the top-tier pony artists don't get it right.
Reply
:iconkopaleo:
KopaLeo Jul 28, 2013  Hobbyist Digital Artist
That's why I usually avoid that 3/4 angle. It's really awkward when you realize it. Almost as awkward as the "twisted perspective" of ancient Egyptian art. www.shira.net/culture/kemetic-…
How do you cope with this problem? By avoiding it?
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:iconpix3m:
Pix3M Jul 28, 2013  Professional Digital Artist

This is where simpler, more abstracted art styles come in. Show-style gets away with it because it's a style which people normally don't look closer and realize how silly it is. Instead, I realize they probably made the nose like that to get away with smaller mouth and nose, much like actual cartoonists have great freedoms with regular anatomy to create more interesting characters. More realistic styles depend on better understanding of actual anatomy since people are gonna look at those more literally.

I think my avatar (at the time of writing for anyone who reads this comment in the future) shows where I am at with coping with non-sensical form with 3/4 noses. I find that it's largely trial-and-error but with the understanding that noses should be kept small and the shape should probably should not try to stray too far away from show-style at the same time.

For the most part, the best approach to figuring out this problem is just... do your anatomy homework. Learn from anatomy of both horses and humans.

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:iconwait0wat:
This will prove most useful.
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:iconglitchedcities:
This is a brilliant tutorial! Should help me stop drawing dog-horses. XD
Just one thing, though; You spelt 'interesting' incorrectly where you said 'I've revealed an interesting mistake' :P
Reply
:iconclawed-nyasu:
Clawed-Nyasu Mar 30, 2013  Professional General Artist
I've always always preferred making the front plane of the nose visible in 3/4, which means drawing both nostrils like so. This was a great breakdown as to why it makes a drawing look more like a 3d object (which any drawing that is not a flash object is better off aiming for.)
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:icondestinydecade:
DestinyDecade Feb 17, 2013  Hobbyist General Artist
Amazing. I really like this guide. :)
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:iconblazah99:
An interesting read/tutorial. I always knew that the show did something with the character designs which prevented show-like 3d modeling and now I know exactly what that is. Thank you for that insight. =)
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:iconpennywereskunk:
PennyWereSkunk Nov 30, 2012  Hobbyist Digital Artist
These are a nice guide :D
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