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[Ludum Dare 31] Rooms

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Description

Link to Ludum Dare submission: ludumdare.com/compo/ludum-dare…

Link to game: geldshot.github.io/House-of-Em…

Original idea of the game:  You're a person in poor mental health who has been afraid of the whole world and almost never left the house. Explore the house in a light horror game, maybe find your way out. 

Controls: 
Arrow keys: Move 
Control: Inspect 

Walkthrough and cultural reference explanations: Rooms walkthrough

The game design goal was for a game which can fit in one screen. We wanted to go for a house exploration game which would be light on programming but much heavier on content which the art side could provide. However, working with the theme "Entire game in one screen" made us decide that only a light horror game could work with this restraint.

For the art side, I went with an American setting because that is most familiar to me and is the most surefire choice of setting for creating a believable house. Elements of Chinese folk religion and Buddhism are also added

And what I've learned from making this? I don't have enough experience with horror games to make something I would be satisfied with. =)
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Comments7
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Cataclasum's avatar
Aww what a bitter sweet ending. :')