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Description
I looked at a branch of a cherry tree from my backyard to know how the leaves are structured within a branch. I tried applying my observations to my own tree (because naturalistic trees generally suck for RPG perspective :<)
The quickly-scribbled-on semitransparent shadow is there because the tree will need to be its own object instead of part of the tileset. I also can't avoid using shadows otherwise the tree looks pasted there by not interacting with its surroundings.
The quickly-scribbled-on semitransparent shadow is there because the tree will need to be its own object instead of part of the tileset. I also can't avoid using shadows otherwise the tree looks pasted there by not interacting with its surroundings.
Image size
110x131px 2.6 KB
© 2013 - 2024 Pix3M
Comments4
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I wonder what this would look like with the two-leaf-layer sine-animation applied