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Applebloom interactive - alpha v0.2.1

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Alpha v0.1 moved to scraps ([link]). This is a week's worth of learning, and hair-ripping. Let's see if I'm moving in the right direction so far...

EDIT: Fixed two text goofs, including one that keeps you from seeing that Sweetie Belle's skin costs 200 bits.

This is a game without a 'goal'. You screw around, gain money doing so, and use that money to buy more stuff to screw around with. You can start by bouncing that ball around indoors. (Caution: May or may not be buggy.)

Move with arrow keys, interact with X button. Click the shopping cart icon to browse whatever is available in the shop.


There's no way to switch back to being Applebloom after you buy the Sweetie Belle skin right now.

There are also no items being hidden from plain sight in the shop. The empty icons are merely a placeholder. There are only four items plus the skin available.

Powered by Flashpunk, SFX created with SeaTone.

I wanna add something interesting for the Scootaloo skin that's not available, so all I have made at this point is one for Sweetie Belle.

I also left a programmer cheat somewhere. I wonder if anyone will find it?
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frennycute's avatar
mooorrree itens plz